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Scrabble

When playing Scrabble, anywhere from two to four players will enjoy the game. The object when playing is to score more points than other players. As words are placed on the game board, points are collected and each letter that is used in the game will have a different point value. The main strategy is to play words that have the highest possible score based on the combination of letters.

THE SCRABBLE BOARD

A standard Scrabble board will consist of cells that are located in a large square grid. The board offers 15 cells high and 15 cells wide. The tiles used in the game will fit in each cell on the board.

SCRABBLE TILES

There are 100 tiles that are used in the game and 98 of them will contain letters and point values. There are 2 blank tiles that can be used as wild tiles to take the place of any letter. When a blank is played, it will remain in the game as the letter is substituted for.

Different letters in the game will have various point values and this will depend on how rare the letter is and how difficult it may be to lay that letter. Blank tiles will have no point values.

TILE VALUES

Below are the point values for each letter that is used in a Scrabble game.

  • 0 Points – Blank tile.
  • 1 Point – A, E, I, L, N, O, R, S, T and U.
  • 2 Points – D and G.
  • 3 Points – B, C, M and P.
  • 4 Points – F, H, V, W and Y.
  • 5 Points – K.
  • 8 Points – J and X.
  • 10 Points – Q and Z.

EXTRA POINT VALUES

When looking at the board, players will see that some squares offer multipliers. Should a tile be placed on these squares, the value of the tile will be multiplied by 2x or 3x. Some squares will also multiply the total value of the word and not just the single point value of one tile.

Double Letter Scores – The light blue cells in the board are isolated and when these are used, they will double the value of the tile placed on that square.

Triple Letter Score – The dark blue cell in the board will be worth triple the amount, so any tile placed here will earn more points.

Double Word Score – When a cell is a light red in color, it is a double word cell and these run diagonally on the board, towards the four corners. When a word is placed on these squares, the entire value of the word will be doubled.

Triple Word Score – The dark red square is where the high points can be earned as this will triple the word score. Placing any word on these squares will boos points drastically. These are found on all four sides of the board and are equidistant from the corners.

One Single Use – When using the extra point squares on the board, they can only be used one time. If a player places a word here, it cannot be used as a multiplier by placing another word on the same square.

STARTING THE GAME

Without looking at any of the tiles in the bag, players will take one tile. The player that has the letter that is closest to “A” will begin the game. A blank tile will win the start of the game. The tiles are replaced in the bag and used in the remainder of the game.

Every player will start their turn by drawing seven tiles from the Scrabble bag. There are three options during any turn. The player can place a word, they can exchange tiles for new tiles or they can choose to pass. In most cases, players will try to place a word as the other two options will result in no score.

When a player chooses to exchange tiles, they can choose to exchange one or all of the tiles they currently hold. After tiles are exchanged, the turn is over and players will have to wait until their next turn to place a word on the board.

Players can choose to pass at any time. They will forfeit that turn and hope to be able to play the next time. If any player passes two times in a row, the game will end and the one with the highest score will win.

THE FIRST WORD SCORE

When the game begins, the first player will place their word on the star spin in the center of the board. The star is a double square and will offer a double word score. All players following will build their words off of this word, extending the game to other squares on the board.

Play continues in a clockwise direction around the Scrabble board.

REPLACING SCRABBLE TILES

Once tiles are played on the board, players will draw new tiles to replace those. Players will always have seven tiles during the game. Drawing tiles is always done without looking into the bag so that the letters are always unknown.

THE FIFTY POINT BONUS

Exciting rewards can come when players use all seven tiles to create a word on the board. When this happens, players will receive a 50 point bonus, in addition to the value of the word. If the game is near the end and players are not holding seven tiles, they do not get the bonus for using all of their tiles. This is only collected for seven-letter words placed.

THE END OF A SCRABBLE GAME

Once all tiles are gone from the bag and a single-player has placed all of their tiles, the game will end and the player with the highest score wins.

TALLYING SCRABBLE SCORES

When the game ends, each player will count all points that are remaining on their tiles that have not been played. This amount will be deducted from the final score.

An added bonus is awarded to the player that ended the game and has no remaining tiles. The tile values of all remaining players will be added to the score of the player who is out of tiles to produce the final score for the game.

The Scrabble player with the highest score after all final scores are tallied wins.

ACCEPTED SCRABBLE WORDS

Any word that is found in a standard English dictionary can be used in the game of Scrabble. The official dictionary for hr AmuwoGames is the CSW15 (Collins Official Scrabble Dictionary).

There are some words that are not allowed to be played and these include suffixes, prefixes, and abbreviations. Any word that requires the use of a hyphen or apostrophe cannot be played in the game. Any word that required the use of a capital letter is not allowed.

Since AmuwoGames will only be having an English version of the game, foreign words are not allowed to be placed on the board. However, if the foreign word does appear in a standard English dictionary, it is allowed. The reason for this is due to the fact that the word is spoken enough and is considered part of the English language.

THE GAME

BEFORE

  1. Before the game is started, if requested by either of the group, the regulator will count the tiles. After counted, the tiles are put back in the box or sack and scrambled.
  2. Every player will draw a tile at random. The player who draws a single tile earlier in the alphabet (blank counted before “A”) will play first. If there is more than one person that gets the same earliest letter tile, the drawing is restarted by those people having the same lettered tile.
  3. After the first player is set, all tiles used in the placement drawing will be put back to the box or sack and scrambled. The players will then draw 7 (seven) tiles each from the box or sack, starting from the first player, then goes in a clockwise fashion (to the left side of the first player). When players draw tiles from the sack, the sack’s position must be at the same level with the players‟ eyes.

DURING

  1. The first player will combine two or more tiles into a legal word and placed across the “star” sign in the middle of the game board. The placement is only either vertically or horizontally. After the first player is done, then the turn goes to the next player, clockwise.
  2. Players can put only one tile to make word(s), except in opening moves
  3. Total time for 1 scrabble match is 30 minutes, including time for challenging. For the grand final, total time for 1 scrabble match is 40 minutes, including time for challenging.
  4. Each team has 15 minutes at most per match. There is no limitation time to form the word(s) and put it on the board each turn. (As long as his/her team still has 15 minutes time).
  5. If one team runs out of time, they can’t move anymore, but still can challenge to the other team. Other team which still has time can move until their time is over. But they can only play legal move, words and score.
  6. After finishing his/her turn, the player has to say “finish” and after that, he/she has to count the score from each turn himself/herself and announces it to the other players.
  7. The objection can be made after the player in turn said “finish” and before the scoring sheet is written completely. This objection is divided into score challenge and word challenge.
  8. Score challenge is divided into two parts.
    • If the score said by the player is smaller than it should be, there will be no penalty.
    • If the score said by the player is higher than it should be. If the challenger is in the same team, then there will be no penalty. It is considered as corrections. If the challenger is the opponent, then the word’s score will be the actual score minus the margin of the said score and actual score. For example, if the actual score is 30 but said as 40, then the score will be 30-(40-30)=20.
  9. If a player has 3 (three) or more tiles with the same letter, he/she is allowed to replace the tiles in consequence of losing his/her turn.
  10. To replace the tile(s), the player must say “exchange” first and put down the replaced tile(s) into the box or sack, scramble the tiles, and then take the tiles in the exact number he/she put down. If the tiles in the box or sack are ten or less, the player cannot replace his/her tiles but is still allowed to make a pass.
  11. If a word is challenged, the PIC (Person in Charge) will check the word according to the regulation and/or ask the dictionary checker to check the word according to the official dictionary.
  12. If the challenged word is legal, then the challenged player gets the score from the word and the challenger will be minus 5 point.
  13. If the challenged word is illegal, then the tiles must be taken back and the invalid-word maker’s score is cancelled, and the challenger doesn’t get any score. The players can challenge only one (1) word per turn.
  14. If a word is not challenged by either of the other players from the opposite groups, the word is considered correct.
  15. If the first word of the game is challenged, and the word turns out to be illegal, the double word tile (the star signed tile at the centre of the board) is still available for use at the next turn. This rule of availability also applies to other double-word, triple-word stars which challenged word is illegal.
  16. The players are allowed to look a wordlist but only the 2-letter words during the game (There will be a 2-letter wordlist at each table.)
  17. The game ends if any of these conditions fulfilled:
    • A player has used all of his/her tiles and there are no tiles left in the box or sack.
    • All four players passed in two cycle (changing tile is not considered as a pass)
    • The time is over.
  18. A group will be decided as the winner of the game when:
    • The total score of the group is the highest when the game is ended.
    • The committee disqualifies the opposite group by any reason.
    • The opposite group walks out.

LEGAL ADDITION

The players are allowed to only make these kinds of addition to a word, as long as it is still a valid word:

  1. Added with prefix, such as: hyper-, inter-, a-, re-, un-, etc.
  2. Added with suffix, such as: -able, -ful, -ian, -ly, -ion, etc.
  3. Added with some tiles so that the word transforms from and to noun, verb, adjective, or adverb, example: interject added with –ion becomes interjection.
  4. Added with –ing.
  5. Added with –ed, -es, -d, -or, -s. For example the word war (put vertically) added with the word star (put horizontally) with the letter s put after the letter r in “war” so becomes wars, it is still legal.

LEGAL WORDS

  1. Notes of musical octave, example: mi, fa, etc
  2. Interjection (as long as valid according to the dictionary)
  3. Slang and Colloquial, [sl] and [colloq].
  4. Words that have been used before in the game, either in the same form or in a different form, for example: ax and axe.
  5. Word that has been used before in the game
  6. Informal writing, example: thru, tho, etc.
  7. Name of letter, example: zee, pi, etc.
  8. Inappropriate words, in the form of usu vulgar and usu obscene.
  9. Etymologies of technical words, example: megawatt [ISV]
  10. Etymologies of a language taken from foreign form, example: kapok [malay]
  11. Name of a currency, example: Ringgit, Baht, etc.

WORDS THAT CANNOT BE USED:

  1. Abbreviations [abbr].
  2. Words with apostrophes („) or hyphen (-), example: Anglo-Italian, don’t, etc.
  3. Name of a place, city, or country (except has other valid meaning, for example Java = Coffee)
  4. Name of a person. (except has other valid meaning, such as Smith, Rose)
  5. Words that can’t be stand as single word (example eau from eau de cologne, jure from de jure, situ from in situ, etc)
  6. Words that begin with a capital letter (Common Nouns).

SPECTATOR RULES

  1. Spectators are allowed to watch the scrabble competition but they are limited into the numbers allowed by the committee.
  2. Spectators must show their identity card (for students) or other identity card when they enter the room where the competition is held.
  3. Spectators are allowed to take photos at a distance permitted by the committee.
  4. Spectators are not allowed to:
    • Stand across the permitted separator.
    • Make noise during the game.
    • Distract players‟ attention in any way.
    • Have any kind of communication to the regulator(s) or players.

PENALTY

  1. A player who communicates with other player and/or spectator will be given warning. The player will be disqualified if violating this rule three times.
  2. If a group does not show up after the time stated in general rule number 8, it is considered a walk out. The team who wins by walk out will get the maximum margin of that round.
  3. Violations to any of Spectator’s rules may result in a warning or the spectator’s dismissal from the competition room.

For More info: http://www.wespa.org/rules/rulesv3.pdf